x
Filter:
Filters applied
- Open Access Supplements
- Lester, James CRemove Lester, James C filter
Publication Date
Please choose a date range between 2020 and 2020.
Keyword
- Health information technology2
- Prevention2
- Adaptive learning technologies1
- Adolescent risk behavior1
- Adolescents1
- Alcohol use1
- Artificial intelligence1
- Games for health1
- Health behavior change1
- Interactive narrative generation1
- Interactive narrative technologies1
- Narrative-centered behavior change environments1
- Self-efficacy1
- Social-cognitive theory1
- User modeling1
Open Access in JAH
3 Results
- Review articleOpen Access
Artificial Intelligence for Personalized Preventive Adolescent Healthcare
Journal of Adolescent HealthVol. 67Issue 2SupplementS52–S58Published in issue: August, 2020- Jonathan P. Rowe
- James C. Lester
Cited in Scopus: 17Recent advances in artificial intelligence (AI) are creating new opportunities for personalizing technology-based health interventions to adolescents. This article provides a computer science perspective on how emerging AI technologies—intelligent learning environments, interactive narrative generation, user modeling, and adaptive coaching—can be utilized to model adolescent learning and engagement and deliver personalized support in adaptive health technologies. Many of these technologies have emerged from human-centered applications of AI in education, training, and entertainment. - Original articleOpen Access
Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services
Journal of Adolescent HealthVol. 67Issue 2SupplementS34–S44Published in issue: August, 2020- Elizabeth M. Ozer
- Jonathan Rowe
- Kathleen P. Tebb
- Mark Berna
- Carlos Penilla
- Alison Giovanelli
- and others
Cited in Scopus: 5Accidents and unintentional injuries account for the greatest number of adolescent deaths, often involving use of alcohol and other substances. This article describes the iterative design and development of Interactive Narrative System for Patient-Individualized Reflective Exploration (INSPIRE), a narrative-centered behavior change environment for adolescents focused on reducing alcohol use. INSPIRE is designed to serve as an extension to clinical preventive care, engaging adolescents in a theoretically grounded intervention for health behavior change by leveraging 3D game engine and interactive narrative technologies. - EditorialOpen Access
Innovative Digital Technologies to Improve Adolescent and Young Adult Health
Journal of Adolescent HealthVol. 67Issue 2SupplementS3Published in issue: August, 2020- Elizabeth M. Ozer
- James C. Lester
Cited in Scopus: 1The lives of adolescents and young adults (AYAs) have become increasingly intertwined with technology. Multidisciplinary perspectives and collaboration are needed to capitalize on the strategic use of technology during key developmental windows. Technology-rich models of behavior change, with opportunities for personalizing health interventions, offer significant transformative potential to improve adolescent and young adult health. There is considerable momentum behind advancing integration of digital health technology to enhance the efficiency and effectiveness of the clinical encounter, and rapid advances in technology provide mechanisms for enabling AYAs to take agentic roles in promoting health practice and policy.