x
Filter:
Filters applied
- Reviews
- Research ArticleRemove Research Article filter
- King, Daniel LRemove King, Daniel L filter
Publication Date
Please choose a date range between 2019 and 2019.
Reviews
1 Results
- Commentary
Not Playing Around: Gaming Disorder in the International Classification of Diseases (ICD-11)
Journal of Adolescent HealthVol. 64Issue 1p5–7Published in issue: January, 2019- Daniel L. King
- Marc N. Potenza
Cited in Scopus: 21Adolescents are among the most avid consumers of online digital entertainment, particularly video games and related online activities (e.g., live streaming, eSports broadcasts). Global research data indicate that most adolescents report past-year gaming usage across a range of devices, including personal computers, laptops, consoles, and, increasingly as the technology has become more sophisticated, smartphones [1–3]. Internationally, average gaming usage among adolescents has increased over the last three decades, particularly among males.