Journal of Adolescent Health
Volume 41, Issue 3 , Pages 263-270 , September 2007

Improvement in Cancer-Related Knowledge Following Use of a Psychoeducational Video Game for Adolescents and Young Adults with Cancer

  • Ivan L. Beale, M.Sc., Ph.D.

      Affiliations

    • School of Psychology, University of New South Wales, New South Wales, Australia
    • Corresponding Author InformationAddress correspondence to: Ivan L. Beale, Ph.D., School of Psychology, University of New South Wales, Sydney, NSW, Australia
  • ,
  • Pamela M. Kato, Ed.M., Ph.D.

      Affiliations

    • HopeLab, Palo Alto, California
    • Department of Pediatrics, Stanford University, Stanford, California
  • ,
  • Veronica M. Marin-Bowling

      Affiliations

    • HopeLab, Palo Alto, California
  • ,
  • Nicole Guthrie, M.S.

      Affiliations

    • HopeLab, Palo Alto, California
  • ,
  • Steve W. Cole, Ph.D.

      Affiliations

    • University of California–Los Angeles School of Medicine, Los Angeles, California

Received 12 September 2006 ,Accepted 11 April 2007.

References 

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  2. Fawzy I, Fawzy NW, Canada AL. Psychoeducational intervention programs for patients with cancer. In:  Baum A,  Andersen B editor. Psychosocial Interventions for Cancer. Washington, DC: American Psychological Association; 2001;p. 235–268
  3. Butow P, Brindle E, McConnell D, Boakes R, Tattersall M. Information booklets about cancer: Factors influencing patient satisfaction and utilisation. Patient Educ Counseling. 1998;33:129–141
  4. Bradlyn AS, Beale IL, Kato PM. Psychoeducational interventions with pediatric cancer patients: Part I. Patient information and knowledge. J Child Fam Studies 2003.
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  15. Baggott CR, Beale IL, Kato PM, Martin S. Factors affecting acceptability to adolescent and young adult cancer patients of a psychoeducational intervention in the form of a video game. Annual meeting of the Association of Pediatric Oncology Nurses. Kansas City, MO: 2004.
  16. Baggott C, Beale IL, Dodd MJ, Kato PM. A survey of self-care and dependent-care advice given by pediatric oncology nurses. J Pediatr Oncol Nursing. 2003;21:1–9
  17. Bradlyn AS, Kato PM, Beale IL, Cole S. Pediatric oncology professionals' perceptions of information needs of adolescent patients with cancer. J Pediatr Oncol Nursing. 2004;22:1–8
  18. Kato PM, Pollock BH, Dahl GD, et al. The effect of a video game on self-care and quality of life among adolescents and young adults with cancer: A randomized controlled trial. Teenage Cancer Trust Fourth International Conference on Teenage and Young Adult Cancer Medicine (April). London; 2006.
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PII: S1054-139X(07)00175-9

doi: 10.1016/j.jadohealth.2007.04.006

Journal of Adolescent Health
Volume 41, Issue 3 , Pages 263-270 , September 2007