Journal of Adolescent Health
Volume 41, Issue 1 , Pages 77-83 , July 2007

Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls

  • Cheryl K. Olson, S.D.

      Affiliations

    • Harvard Medical School Center for Mental Health and Media in the Massachusetts General Hospital Department of Psychiatry, Boston, Massachusetts
    • Corresponding Author InformationAddress correspondence to: Cheryl K. Olson, S.D., Harvard Medical School Center for Mental Health and Media, Massachusetts General Hospital Department of Psychiatry, Wang 812, Parkman Street, Boston, MA 02114.
  • ,
  • Lawrence A. Kutner, Ph.D.

      Affiliations

    • Harvard Medical School Center for Mental Health and Media in the Massachusetts General Hospital Department of Psychiatry, Boston, Massachusetts
  • ,
  • Dorothy E. Warner, Ph.D.

      Affiliations

    • Harvard Medical School Center for Mental Health and Media in the Massachusetts General Hospital Department of Psychiatry, Boston, Massachusetts
  • ,
  • Jason B. Almerigi, Ph.D.

      Affiliations

    • University Outreach & Engagement, Michigan State University, East Lansing, Michigan
  • ,
  • Lee Baer, Ph.D.

      Affiliations

    • Department of Psychiatry, Massachusetts General Hospital, Boston, Massachusetts
  • ,
  • Armand M. Nicholi II, M.D.

      Affiliations

    • Department of Psychiatry, Massachusetts General Hospital, Boston, Massachusetts
  • ,
  • Eugene V. Beresin, M.D.

      Affiliations

    • Harvard Medical School Center for Mental Health and Media in the Massachusetts General Hospital Department of Psychiatry, Boston, Massachusetts

Received 27 September 2006 ,Accepted 17 January 2007.

References 

  1. McCauley D. Video game legislation tracker Available from: www.gamepolitics.com/legislation.htm. Accessed May 2006.
  2. Mizrachi E. ESRB retail council established unprecedented “Commitment to Parents” with national video game retailers. Entertainment Software Rating Board; 2006;June 21, press release.
  3. Anderson CA, Funk JB, Griffiths MD. Contemporary issues in adolescent video game playing: Brief overview and introduction to the special issue. J Adolesc. 2004;27:1–3
  4. Bensley L, van Eenwyk J. Video games and real-life aggression: Review of the literature. J Adolesc Health. 2001;29:244–257
  5. Olson CK. Media violence research and youth violence data: Why do they conflict?. Acad Psychiatry. 2004;28:144–150
  6. Sherry JL. The effects of violent video games on aggression: A meta-analysis. Hum Commun Res. 2001;27:409–431
  7. Funk JB, Buchman DD, Jenks J, et al. An evidence-based approach to examining the impact of playing violent video and computer games. Studies in Media & Information Literacy Education. Available at: http://www.utpress.utoronto.ca/journal/ejournals/simile. Accessed May 2006.
  8. Anderson CA. An update on the effects of playing violent video games. J Adolesc. 2004;27:113–122
  9. Browne KD, Hamilton-Giachritsis C. The influence of violent media on children and adolescents: A public-health approach. Lancet. 2005;365:702–710
  10. Kirsh SJ. The effects of violent video games on adolescents: The overlooked influence of development. Aggress Violent Beh. 2003;8:377–389
  11. Kuntsche EN. Hostility among adolescents in Switzerland? (Multivariate relations between excessive media use and forms of violence). J Adolesc Health. 2004;34:230–236
  12. Gentile DA, Lynch PJ, Linder JR, et al. The effects of violent video game habits on adolescent hostility, aggressive behaviors and school performance. J Adolesc. 2004;27:5–22
  13. Roberts DF, Foehr UG, Rideout V. Generation M: Media in the Lives of 8–18-Year-Olds. Menlo Park, CA: Kaiser Family Foundation; 2005;
  14. Villani VS, Olson CK, Jellinek MS. Media literacy for clinicians and parents. Child Adolesc Psychiatr Clin N Am. 2005;14:523–553
  15. Gentile DA, Oberg C, Sherwood NE, et al. Well-child visits in the video age: Pediatricians and the American Academy of Pediatrics’ guidelines for children’s media use. Pediatrics. 2004;114:1235–1241
  16. Thompson KM, Haninger K. Violence in E-rated games. JAMA. 2001;286:591–598
  17. U.S. Department of Commerce. Census Bureau: Minority Enrollment: Percentage Distribution of the Race/Ethnicity of Public School Students Enrolled in Kindergarten Through 12th Grade, by Region: Fall 1972 and 2004. Available at: http://nces.ed.gov/programs/coe/2006/charts/chart05.asp. Accessed July 2006.
  18. Children’s Media Policy Coalition. Comments Before the Federal Communications Commission, MM Docket No. 00-167 (Children’s Television Obligations of Digital Television Broadcasters). April 21, 2003.
  19. Moore ES. It’s Child’s Play: Advergaming and the Online Marketing of Food to Children. Menlo Park, CA: Kaiser Family Foundation; 2006;

PII: S1054-139X(07)00027-4

doi: 10.1016/j.jadohealth.2007.01.001

Journal of Adolescent Health
Volume 41, Issue 1 , Pages 77-83 , July 2007